Monday, 25 November 2013

RED ALERT: Group film individual handin

Last Friday we presented some of the individual work we've each done for our group film!
I left out my character drawings and member caricatures from the pitch package from my presentation because it felt redundant... I should've included them in the end for marks, though.

Our group film also has its own blogspot (think it's okay to share):

Thursday, 21 November 2013

Royal Winter Fair 2013

Doesn't seem like I've posted my second year's rwf/zoo trip drawings, or any life drawings since first year, for that matter... didn't feel worth it.

I used mostly ink and marker this time for more confidence in strokes, rather than col-erase or pencil. I also tried brush pen at some points. We were to try and caricature the animals for our assignment, but mine don't carry through that well. Gotta practice!

Thursday, 7 November 2013

Action Analysis Assignment

What I have so far for individual assignment in Layout and Animation classes!
Chose my action as a 'jump and grab' on the dog's part; Initially it was to be a 'pitch' by the boy, but I haven't really played around with quadrupeds, so...

Workbook (storyboard to roughing out placements/layout)

Concept art package

Rough layout. Blew up the workbook and just detailed the levels. Drew at 1920x1080 instead of 1280x720, oops.

Rough animation! Did the walk cycle first after watching puppy videos (best homework).
Also was having technical issues, so I just drew the frames out in sai and exported them singly.

Class critique today said that the hang time in the air was too floaty and long- plus it pops forward out of the arc instead of dropping after reaching the apex of the jump (cue dog-hunting jokes,). DQ also commented the animation in all the parts have very even timing so everything is kind of 'soft', but taking out inbetweens shouldn't be too difficult!  Still have to animate the stick through the air (whole lot of other issues concerning pace compared to the dog's) and the water... and kid ruffs...
And make notes on the camera move, where the layout and animation should be (I drew it all weirdly so there's some funny levels shifting to do). Super simple concepts but somewhat tedious in execution as always.